There are better ways to do the following, such as adding this as a subcommand, but I had an idea of changing do tell and I didn't want to have to mess with a beep command in there as well, so it is a totally set apart from the do_tell. Also to keep do_tell as tight as possible. As stated below, this is a hack of do_tell. I just wanted to share it with those on the list who may have been looking for something like this. I know most of the experienced coders will have no use for this code. Note I already sent this to Ale to see if he might want it on the snippets site. **************************************************************************** *** ************************************************************ This is a hack of do_tell that I used to make a quick and simple little beep command to get people's attention who may be away from their keyboard, or in another window. Note, this is not a patch, though may be able to be used as a drop code with some minor adjustments. Note, be sure to remove anything that does not apply to your realm. - Lord Kyu - ************************************************************ --------------------------------- Under ACMD(do_bash); n interpreter.c add: --------------------------------- ACMD(do_beep); --------------------------------- Under { "bash" , POS_FIGHTING, do_bash , 1, 0 }, in interpreter.c add: --------------------------------- { "beep" , POS_DEAD , do_beep , 0, 0 }, --------------------------------- Under do_page in act.other.c add: --------------------------------- void perform_beep(struct char_data *ch, struct char_data *vict) { send_to_char(CCRED(vict, C_NRM), vict); sprintf(buf, "\007\007$n is beeping you!"); act(buf, FALSE, ch, 0, vict, TO_VICT | TO_SLEEP); send_to_char(CCNRM(vict, C_NRM), vict); if (PRF_FLAGGED(ch, PRF_NOREPEAT)) send_to_char(OK, ch); else { send_to_char(CCRED(ch, C_CMP), ch); sprintf(buf, "You beep $N."); act(buf, FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP); send_to_char(CCNRM(ch, C_CMP), ch); } } ACMD(do_beep) { struct char_data *vict; one_argument(argument, buf); if (!*buf) send_to_char("Beep who??\r\n", ch); else if (ch == vict) send_to_char("\007\007You beep yourself!!\r\n", ch); else if (!(vict = get_char_vis(ch, buf))) send_to_char(NOPERSON, ch); else if (PRF_FLAGGED(ch, PRF_NOTELL)) send_to_char("You can't beep people while you have notell on.\r\n", ch); else if (PRF_FLAGGED(ch, PRF_AFK)) send_to_char("You can't beep someone if you are not at the keyboard.\r\n", ch); else if (ROOM_FLAGGED(ch->in_room, ROOM_SOUNDPROOF)) send_to_char("The walls seem to absorb your beeps.\r\n", ch); else if (!IS_NPC(vict) && !vict->desc) /* linkless */ act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP); else if (PLR_FLAGGED(vict, PLR_WRITING)) act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR | TO_SLEEP); else perform_beep(ch, vict); --------------------------------- And thats all there is to it. --------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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