On Sat, 30 May 1998, Jesper Andersen wrote: >Has anybody tried to "clock" how much bandwidth a mud uses in average. Less >than 10mb per day when average 50 people on? Just wondering how much it will >take to make a mud run. To comm.c: int no_specials = 0; /* Suppress ass. of special routines */ + int total_bytes_written = 0; /* total network traffic */ int max_players = 0; /* max descriptors available */ In write_to_descriptor(): } while (total > 0); + total_bytes_written += bytes_written; return 0; } Then add some code to act.wizard.c: do_show() to display it. This won't account for bytes written if the socket encounters a network error (although it would if you added the same line above the 'return -1'). Further statistical information is left up to you. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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