In a message dated 98-06-02 15:42:25 EDT, circle@DKMUD.DK writes: << We are currently looking for world builders. We have a dedicated site for the mud. Two muds run, one for the players and one for the immortals to build on(so they can crash and not bother each other) We use Oasis OLC and I have added in mob programs. We are looking to eventuly replace the entire stock world(or almost all of it) with our own. The type of areas we are looking for isn't very specific. Basically mythological time periods and nothing modern. We haven't advertised the mud for players yet but we will do that when the world is suitable. Visit dkmud.dk 4600 to visit the players site. >> Uh...maybe I have this wrong...and maybe I misunderstood your subject, but isn't Quinn's MUD called CyberMUD? But then again, it doesn't follow certain basic CircleMUD guidelines that it's supposed to, like for example he didn't have CREDITS in for a long time, until someone asked him to add them. I also have a question. How much modification does a game need before it isn't truly CircleMUD anymore, and [at least] the stuff at the title screen can be removed or changed slightly? Or is it always required? Because I've added some information about my code to it, which makes it a bit long. And contrary to popular belief, most of my code was NOT written by the Circle list, unless you count the big patches, like OasisOLC w/DG (which I am planning on modifying as well in the future). Thanks, -JW (aka Elrelet) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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