>Items that have -1 as their item number are usually things created >by the MUD, like mail and corpses. The reason why they don't save is >because they are 'unique' items, and in stock circle the rent files >only contain information that is likely to be changed during game >play, i.e. values. You can of course expand the rent files, to include >the long desc, short desc, and name list, and have a fiddle at loading >a 'blank' object prototype and overlaying these, or for things like >corpses you can cheat. That is, store the vnum or idnum of the victim >in one of the object values and recreate the corpse when a player enters >the MUD. I don't suggest renting mail. > >What exactly are you wanting to rent? I know I didnt posted this, but I wanna do something similari. Something like saving a unik quest-item given by a god for a live quest. You know something to add the roleplaying part of the game. It could be a exact copy of another object and only the name/short/long descript was changed, to make it look different. But what are a unik item worth if it is lost after a reboot, or when you quits? >-> Ben /Jesper +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST