I've recently taken on the task of debugging my friends mud. 95% of the bugs were simple. However, I have come across one that is stumping me. The mud crashes when a player saves a newly created mobile. I've located the line that the computer chokes on...it's in medit_save_internally. The line, of all things, reads: free(mob_index); The computer accepts a free() call for mob_proto, but chokes on this one. The machine is running RedHat 5.1. I did a quick check to see if mob_index was NULL for some reason, but it's not. Any ideas why the computer doesn't like mob_index? Thanks in advance, Jeremy --------------------------------------------------------------------------- <> Jeremy J. Jubenville Email: jeremy@yakko.cs.wmich.edu <> 609 W. Lovell #10 <> Kalamazoo, Michigan 49007 - After silence, that which comes nearest to expressing the inexpressable is music... ___________________________________________________________________________ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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