(Names) Well, this is something I noticed do to one of the players in my realm having the name "Rat". When I try to send him a tell, or type "goto rat" I usually end up talking to "a sewer rat" or some other mob. I was wondering if people were aware of this, and if it had been fixed in other versions of CircleMUD. I guess the fix is easy enough, just make it search for players first, it is just a pain to go through all of the code and change every case where it searches for player/mob. Is there a quicker way to fix this? (IBS) Thought I would add something to make this post a little more interesting (not really more worthwhile) to the reader. I was thinking about removing most of the things that can be bought like potions, staffs, scrolls. In doing this, I noticed the scrolls of recall. I am trying to make a mud that is more challenging for players who are bored with "stock" MUDs. I was thinking about making a mob prog (with flag) so that certain mobs could recall people if they attacked them. Same idea as shop keeper's, but rather than slapping them, they would recall them to their hometown. Easy enough to make, was just wondering if anyone had any ideas on this. - Lord Kyu - +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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