> (Names) > > Well, this is something I noticed do to one of the players in my realm > having the name "Rat". When I try to send him a tell, or type "goto rat" I > usually end up talking to "a sewer rat" or some other mob. I was wondering > if people were aware of this, and if it had been fixed in other versions of > CircleMUD. I guess the fix is easy enough, just make it search for players > first, it is just a pain to go through all of the code and change every > case where it searches for player/mob. Is there a quicker way to fix this? > > - Lord Kyu - As far as tells and beeps are concerned I fixed my problem really early this morning (4 am?). In my realm it is not possible to send mobs tells, so I merely changed the lines in act.comm.c from: else if (!(vict = get_char_vis(ch, buf))) to: else if (!(vict = get_player_vis(ch, buf, 0))) And that works okay as far as I am concered. As far as "goto" I am not really worried about it where as I am able to use the .playername argument and get where I see to go. As well as having the ability to type where and finding out he is 12 on the list or something. Thanks for all your help. - Lord Kyu - +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST