On Mon, 8 Jun 1998, Alex wrote: > Well, if you sync 'where' with it, it should be as problematic, the only > thing is, most people wouldn't have done that going by your first message. > *grin* I hadn't thought of that when I wrote it. I've always used 0.name, or when in search of mobs, 'goto name;purge name', repeat as necessary. > As long as you make sure to point things out well, that isn't the case. > On VieMud, people have learned how things work, and '0.<name>' is the > player, '<name>' may not be. It's nice that VieMud has intelligent players, but you don't have to rub it in, eh? ;) > We incorporated this into VieMud too... with a slight difference, a tell > to a switched immortal traces to where the switch has gone. For example: > > Bob the immortal is switched into a cityguard. > > tell bob Hey, what's up? > You tell Bob 'Hey, what's up?' > Bob replies to you 'Shh... busy.' > > That way, you also won't see where the immortal is switched. Seems to > make the most sense in terms of quests, rp, or whatever. I like that much better. It owuldn't be too hard to send tells to the imm when addressed by imm name or mob name, though more of a trick to reply correctly. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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