Pheonix Shadowflame wrote: > I want to give an ability to cast 2 spells around to some classes on > my mud but I can't find where it makes it so you have to wait 1 combat > round after casting a spell. then I can make it wait 1/2 combat round. > Any ideas where it might be? or if making it wait 1/2 fighting pulse > wouldn't work what should I do? > > Pheonix Shadowflame spell_parser.c : do_cast() : } else { /* cast spell returns 1 on success; subtract mana & set waitstate */ if (cast_spell(ch, tch, tobj, spellnum)) { WAIT_STATE(ch, PULSE_VIOLENCE); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ if (mana > 0) GET_MANA(ch) = MAX(0, MIN(GET_MAX_MANA(ch), GET_MANA(ch) - mana)); } There are 5 more WAIT_STATE() in spell_parser.c, one for failing the spell and 4 for wands, scrolls, staves and potions. Changing that should be enough, and it should work. Moreover, if you want to set the wait_state depending on the spell ( in call_magic(), mag_damage() or wherever you want ), move that WAIT_STATE() before calling cast_spell(), otherwise it will set the waitstate regardless of the value it was set before ( look at the WAIT_STATE() macro ). L.Lunak l.lunak@sh.cvut.cz +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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