On Tue, 9 Jun 1998, Andrey Fidrya wrote: >I have a question concerning MOB_ISNPC flag. It looks very hackish (we have to >reserve 1 bit in PLR* for it). Is there any reason to not use something like: >#define IS_NPC(ch) (ch->nr != -1) or >#define IS_NPC(ch) (GET_PFILEPOS(ch) != -1)? I can't think of a reason not to offhand although there was a bug previously (< bpl12) that all players had a 'ch->nr' of 0. >Also, is there any difference between IS_NPC and IS_MOB? >(I saw #defines, but why would we use IS_MOB in some places of code instead >of IS_NPC?) IS_NPC mobiles don't necessarily have a prototype, IS_MOB mobiles must have a prototype. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST