Is there anything wrong with using an else and having different modifiers depending on the level area of the character? You could always have one set of mods for a newbie, and then have another for mid level, and then a last one for your really high characters. I never liked a formula system for experience tables personally, though if going to be used, I would probably either try and if case based on level, or make it so it got the last amount of experience needed and then upped it by a certain percentage. My two coins. - Lord Kyu - > [SNIP] > > What's a good formula to use? > > As it is now, I have to start adding IF/THEN's when they reach certain > levels it adds more modifiers. > > - Brian +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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