On Sat, 13 Jun 1998, Lord Kyu wrote: >I just got a complaint from a player on another mud that I help on with a >persons strength being at 0. It would seem, that if a player gets strength >cast on them too much, their strength drops to 0. It's their own fault. If you have a strength of 18 and have a +110 modifier (or higher) from strength it will revert back to negatives. A strength of 16 would take a +112 modifier. This will not go back to normal when it wears off either. Since the modifier is now +116 and their strength is 0, they'll end up with -116 strength which will once again go back to 0. I don't think this will work to get a higher strength though. Fixes: 1) Leave them at 0 strength. 2) reroll <stupid_player> 3) Make strength non-accumulative. I'd do #2 and #3, and that'd get huge gripes from people. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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