I recently put the clan code snippet into my mud, and have begun to get crashes when someone does a ctell: Program terminated with signal 11, Segmentation fault. #0 0x68fd in do_ctell (ch=0x661c00, argument=0xefbfb93f "wo", cmd=119, subcmd=0) at comm.c:2262 2262 if (i->character->player_specials->saved.clan == c){ (gdb) back #0 0x68fd in do_ctell (ch=0x661c00, argument=0xefbfb93f "wo", cmd=119, subcmd=0) at comm.c:2262 #1 0xb28 in ?? () #2 0x5e771 in command_interpreter (ch=0x661c00, argument=0xefbfb93c "ct wo") at interpreter.c:1052 #3 0x2818 in game_loop (mother_desc=3) at comm.c:749 #4 0x1bff in init_game (port=4000) at comm.c:342 #5 0x1a43 in main (argc=2, argv=0xefbfda20) at comm.c:306 Most of the time, I can debug just fine with gdb, but I have no idea what the 0x68df error is. Any ideas? BTW, I upgraded to bpl13 on my pretty-well-modified bpl12, and everything's working better than ever! :) Regards Gordon Forsythe -- +++++++++++++++++++++++++++++++++++++++++++++ Visit G on the web: |Coder for SlashFang MUD http://gman.base.org |mud.guam.net:4000 --------------------------------------------- GRF Web-Publishing (coming soon!) +++++++++++++++++++++++++++++++++++++++++++++ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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