Hello I was wondering if i may put this snippet on my circleMUD web site for others to use? I will give credit to the author. Thanx, Avram -----Original Message----- From: Anthony Rye <ajrye@ONE.NET> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Tuesday, June 16, 1998 5:53 AM Subject: Addin new places to wear eq >/*********************************************************************** > * new_wear_bit.txt - olc.h - structs.h -act.item.c * > * * > * Original Author: WhiteDemon * > **********************************************************************/ > >Intended addiance: Newbie coders >What this does: Adds new wearable places on mud > >Disclaimer and junk: I hearby state i am not reasonsable to what this may > to your mud, if this doesnt work after following this instructions. > >*********************W A R N I N G*************************************** > This only works if you have Oasisolc >*************************************************************************** **** >Step One: >~~~~~~~~~ >First you need to open the structs.h file in your src directory. >look for this: >#define WEAR_HOLD 17 /* XXXXXXXXXXXX */ (or what ever number the next > number may be) >ADD : >~~~~~~~~~~ >#define WEAR_XXXXX XX (X = whatever place you may want them to be able > to wear an item and the number after whatever the > last one was) > >* Make sure at the end of these defines you go one number higher of your > last define > > >Look for this: >~~~~~~~~~~~~~~~ >#define ITEM_WEAR_HOLD ( and do the same from above) > >*****************Now you can close and save this file******************** > >Step Two: >~~~~~~~~~ >open your olc.h file located in the src directory also >and look for this line: >#define NUM_ITEM_WEARS XX (put in the number of the last entry of your > structs.h file where we defined ITEM_WEAR) > >**********************Now You Can Close and save this file***************** > >Step Three: >~~~~~~~~~~~ >open your act.item.c file and look for: >void wear_message(struct char_data * ch, struct obj_data * obj, int where) > >goto the last message which might be: > > {"$n grabs $p.", > "You grab $p."} <-----*notice the no comma, Add one along with > the rest of your messages. Besure the last > entry doesnt have a comma after the > bracket. > >Step Four: >~~~~~~~~~~ >Look for perform_wear in your act.item.c file >look for this: > > int wear_bitvectors[] = { > ITEM_WEAR_TAKE, ITEM_WEAR_FINGER, etc... > ***Make sure after ITEM_WEAR_HOLD you make the line almost exact > to what it looked like before you edited********* >example: >~~~~~~~~ > ITEM_WEAR_XXX, ITEM_WEAR_XXXX, ITEM_WEAR_XXXX, > ITEM_WEAR_XXXX, ITEM_WEAR_HOLD}; > >Step Five: >~~~~~~~~~~ > go down to char *already_wearing[] = { >at the end of this add in your already wearing messages > >(note: if you want to make it so you wear earing right and left > Besure you add in a YOU SHOULDNT SEE THIS MESSAGE) > >Step Six: >~~~~~~~~~ >if you have items that are wearable to right and lefts >look for this: > >/* for neck, finger, and wrist, try pos 2 if pos 1 is already full */ > >below that line add in your where = > >Step Seven: >~~~~~~~~~~ >Look for: int find_eq_pos(struct char_data * ch, > below: static char *keyboards[] = { > >Add: add in your wear bits at the last lin before: > > "\n", >Note: Besure to add in your !RESERVES! for right and left wearables > > >Step Eight: >~~~~~~~~~~~ >find: if (CAN_WEAR(obj, ITEM_WEAR_WRIST)) where = WEAR_WRIST; > >add: Add in your new wearables > >*********************CLOSE this file and save****************************** > >Now all you need to do is compile your mud and cross your fingers for no >errors :P > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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