At 08:38 16/06/98 -0400, you wrote: >/*********************************************************************** > * new_wear_bit.txt - olc.h - structs.h -act.item.c * > * * > * Original Author: WhiteDemon * > **********************************************************************/ > >Intended addiance: Newbie coders >What this does: Adds new wearable places on mud Having done this previously, from my own initiative, I always had a result that worked, but was less than satisfactory. If you'll agree with me that the eq list is aesthetically/logically ordered, with armor, down to weapons and holdables/lights. When I added new eq wear positions, the new positions were always at the bottom of the list when people looked at their equipment. What I wish to know, is there any way to have new eq wear positions inserted in the middle of this list, without changing the defines (thus, having to change the entire world files, so people aren't wearing a helmet around their necks?) Thanks Nick +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST