I didn't know you were offering help with how you did it on Duris. I know yours is much better under the hood and if you could mail me personally about it I'd appriciate it. Thanks, Kyle Goodwin ---------- From: Fafhrd <fafhrd@LINKMASTER.NET> To: CIRCLE@post.queensu.ca Subject: Re: [RELEASE][GRIPE] Wilderness/ASCII Mapping System Date: Thursday, June 18, 1998 8:57 PM >I am just curious, but I see people throw around terms like >'copyright' and 'license' and it is obvious none of you have any idea >what goes into getting these. You do not just say your shit is >copyrighted or has a license, software companies pay _BIG_ >money to lawyers to get these drafted and _OFFICIAL_. My Copyrights are automatic. Using a lawyer only generates big fees for them, at your expense. There are cases of burden of proof, as in can you prove you did it first, but hey a lawyer can do little more to prove that than anyone else. > >And another issue, in lawsuits where copyrights and licenses >were violated _and_ proven (yet another major issue) the only >compensation the author could receive were 100% of all funds >the forging party made and any lost assets caused by the >infringement. For a mud, this allocates to a whopping $0.00. >(And no, time lost to develop does not count) This all depends. Concepts like pain, suffering, humility, loss of quality of life etc amount to enormous sums in todays courts. > >Once again, judgements rarely go to the plantiff in such cases >do to the burden of proof . You can only code the same concept >X number of times, and surely two people can come up with identical >solutions to a certain degree (with such a limited media like C). Limited media? I've participated in those stupid little games of how few lines you can write the unix command 'cat' in. I was amazed to see the amount of completely different results we all had, for the same problem. > >As to the original topic, if everyone has a problem with posting this >guy's name to their startup screen (laugh), I will upload a simplified >version of my terrain feature, and I could care less about credits. The >real software I develop at work is where my heart is at. Nod, thats the proper coder spirit there. I've also offered advice to anyone wanting to know how I did it on Duris (much more modular and expandable than many methods Ive seen.) >. Also, if anyone is interested, In the >past >I contacted TSR concerning the use of their AD&D gaming stuff in a mud >environment and got some real pleasant info. Mail me directly if you are >interested in what I found out. (Also please note, that Wizards of the Coast >is now in control of their copyrights, so this info may be obsolete) Any info you recieved from the last owners of TSR is completely outdated. WotC has issued a license much like diku/circle/gnu/etc. Use it all you wish, take no credit, nor any cash. Fafhrd +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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