Why don't you make this a command? i.e. knock <door> If you want it to be a spell use a MAG_MANUAL with the spello ignoring the argumant and parse it however you like. Look at the ASPELL(...) declarations for an example. Kyle Goodwin --------------------------------------------------------------------------- I am trying to code a knock spell that works like this: PC types: cast 'knock' <direction> or cast 'knock' <door alias> (or have both work) (...) I cannot figure out how to get this argument from the player. I look at spells like summon and locate object that take pointers to structs, but I just want to a take a raw argument that I can strcmp for one of 6 directions and proceed from there. Am I looking at this the right way and has anyone done anything similiar? I was toying with the idea of adding a new spell type, MAG_MISC_ROOM, but I thought I'd see if there was an easier way. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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