The Mighty Mighty Bosstone wrote: > > Ive seen the ranged weapon gun code. But its not what im looking for. I > would like to see a gun code that invlved clips. You would have to go to > a store buy a clip type load and whala you ammo... Ive seen it done but > is it released? > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ I started to code a futuristic mud where I had this type of system. What I did was add several new variables to the object structure, mainly increasing the value[4] array to value[8]. Then for the weapon item types, I used one of these new slots to hold a bit if the gun had a magazine in it, and if so, the next slot contained how many bullets it had. Then your load/reload commands do all the necessary checks like ammo type, size, and all that stuff. I got weapons working pretty good but once I got deeper into this mud, I ran into a lot of 'brick walls' when trying to implement stuff. The circle combat system is not structured well for a system of this nature. I wanted to implement cyclic rates, the ability to fire off several shots per round, delayed grenades, and all that stuff and I just lost interest in the whole project. To do a realitic setting with futuristic stuff, you would need to redo the whole combat system primarily the thac0, saving throw, and AC system. I also ran into a problem with mob AI, in a sense, since guns all have long ranges (well, longer than 1 mud room) you can shoot mobs in other rooms but getting the mobs to engage you from another room or enter your room is possible but the method I came up with was real 'crusty' I like call it. It just seemed like a shitload of code for a small portion of the combat system. WC +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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