>Ok, I've got two different things to say about this. Firstly, the "God >help us all" was uncalled for, even if Quinn is a code thief and a liar. >Anyway, now about the code. > >The code Quinn has created won't work without adding a snippet from Alex's >page. You can thank Quinn if you use his OLC, but it might not work >because (1) he used an old oedit to start from which may conflict with >newer code (2) if you're using dg scripts, his code will prolly wipe out >the oedit code (3) there's nothing for db.c to assign the values (4) it >seems to assume that you're using olc (the olc.h def'n) with levels in it >already. Talk to Quinn about the code itself. For more info on permanent >object affects, go to >http://cspo.queensu.ca/~fletcher/Circle/Snippet/objaff.txt > >At least give Quinn credit if you use it. I may toss out my old mud for >people to play with to see the changes I made to the OLC for room >teleportation (its own menu), especs on mobs, object levels, object perm >affects, weapon spells, etc... Gotta find the code first. > >-B. > Could somone put a Oedit.c with perm affects and dg's out. I had dgs but now i dont thanks to this. With a "Newer version of olc like v1.5" -Bosstone ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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