"Pat O'Laughlin" <polaughlin@STARIX.NET> writes: > For anyone who was wondering how to put an info channel on your MUD > (when player enters game, dies, levels etc.), here is how I did it: > > *** utils.h - at the bottom of the file *** > > void infochan(char *str, int level) > { > char buf[MAX_STRING_LENGTH]; [snip] > } > > *** end utils.h *** Don't put functions in .h files :) Put them in .c files, then prototype them somewhere. I'm assuming you meant to do that and just typo'd when you posted (lord knows I do that often enough). OBCircle: I'm writing a function to verify a zone. One thing it will check is that the world is toplogically sound (ie going east then west brings you back to the same room and so forth), that both sides of an exit have doors, etc. Anyone have any ideas for what else would be good to check for? When it's done I'll be glad to post it here if anyone is interested. Chip -- James Turner turnerjh@xtn.net UIN: 1102038 http://www.vuse.vanderbilt.edu/~turnerjh/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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