James Turner wrote: > "Pat O'Laughlin" <polaughlin@STARIX.NET> writes: > > > For anyone who was wondering how to put an info channel on your MUD > > (when player enters game, dies, levels etc.), here is how I did it: > > > > *** utils.h - at the bottom of the file *** > > > > void infochan(char *str, int level) > > { > > char buf[MAX_STRING_LENGTH]; > [snip] > > } > > > > *** end utils.h *** > > Don't put functions in .h files :) Put them in .c files, then > prototype them somewhere. I'm assuming you meant to do that and just > typo'd when you posted (lord knows I do that often enough). Yep, thats a typo alright.... thanks for pointing that out.... yes, that function should go into utils.c :-) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST