You have most likely done one of two things: You have installed AutoEQ, or you have installed Erwin's Copyover. In either case, you junked a line or two from interpreter.c... Here are some lines for your perusal: case '1': reset_char(d->character); if (PLR_FLAGGED(d->character, PLR_INVSTART)) GET_INVIS_LEV(d->character) = GET_LEVEL(d->character); if ((load_result = Crash_load(d->character))) d->character->in_room = NOWHERE; --> /* with the copyover patch, this next line goes in enter_player_game() */ GET_ID(d->character) = GET_IDNUM(d->character); <-- save_char(d->character, NOWHERE); send_to_char(WELC_MESSG, d->character); d->character->next = character_list; character_list = d->character; At 06:38 PM 6/25/98 -0400, you wrote: > I think I have DG-Scripts version 0.99 b13 and I have been having >problems with the actor variables. For some reason the actor variable >is representing the last person that logged on, not the person who >triggered the script. Has anyone else had this problem? > > >-Manx > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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