Just as a note, but from a builder's point of view, exits to '-1' (better known as 'NOWHERE') can be *really* useful. For example, if you wish to describe what can be seen to the south, but make it so that it is impossible to go that way, create an exit to the south, set the destination room to '-1', and give it a damned good description. Just skimming through about half of the world files on VieMud, I notice (out of ~3500 exits) about 600 exits that lead to NOWHERE. Some of these are false doors (pickproof, locked doors), some are just descs for atmosphere, and a couple of these are intentionally blocked by 'plot devices'. You may want to take that into account in the exit checker. Ae. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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