On Thu, 25 Jun 1998, Tony Robbins wrote: > I've made a calculate speed function which takes a character and returns > a number based on the following stuff: > * begin with a 2 dice roll with 2 sides as to make 3 most likely > * add weight (total) of what they are carrying / 30 (i feel this is bad) > * weight (total) of what they are wearing / 60 (i feel this is bad) > * a speed bonus based upon their dexterity (range of +2 -> -2) > * It must be at least one and at most five. Actually it seems pretty good, although what they are wearing should slow them down a bit more, as well as what they are carrying , maybe the weight of what they are wearing / 40 and the weight of what they are carrying / 20 or something like that. Anyway there should also be a penalty for strength, as well as an incrase in speed for int, as they would probably arrange the things they are carrying more intellegently and in a better order to give them more freer movement, and quicker reactions, due to their enhanced intellegence. Constitution would also enable them to move a little faster without being tired. As far as the exccessive calls to pulse violence, I'm thinking it might be a cool idea to maybe create the function that pulses violence, as a thread, and include damage and hit in that thread, this way it wouldn't have such a profound effect on the mud's performance. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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