On Sun, 28 Jun 1998, I Chose No Name wrote: > Okay, here's my problem: I added the spell haste to my mud (show ya the code > in a sec) and everything compiled right... > > (magic.c) > case SPELL_HASTE: > af[0].duration = 4; > af[0].bitvector = AFF_HASTE; > to_vict = "The world slows down around you."; > to_room = "$n begins to move quickly."; > break; > > (spell_parser.c) > spello(SPELL_HASTE, 50, 25, 5, POS_FIGHTING, TAR_CHAR_ROOM, FALSE, > MAG_AFFECTS); > > ...as well as the AFF_X and SPELL_X and all that stuff in the appropriate > files. But, when I compile and run, here's what happens: > > > c 'haste > Okay. > The world slows down around you. > > stat self > ... > AFF: NOBITS > (there are no affects/spells) > within spell_parser.c towards the beginning there is a list of spells, you must add the spell there, as well as the message of when the spell wears off into constants.c. Constants.c affected_bits this must match the aff_haste definition in utils.h spl_wear_off_message: This will give a message when the spell wears off, such as you feel yourself slowing down a bit. Also within magic.c there is the array of spell names spells Anyway this all must match with whatever number you give the spell name. I have circle bpl11, but I imagine it is the same. When I made the spell on my really old mud I added something like af.type which made it say spell haste sets HASTE or something like that, and it was a special flag. Anyway, I'd just check those arrays. also it will probably put the spell under the AFF bits depending upon how stat was coded on your mud. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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