well i still type something like wield warhammer
and it says
You put a steel warhammer on around your left wrist.
but when i look at my eq it says
<wielded> a steel warhammer
here is the code i have changed since many people told me to put it in the
back of the lists.
In act.item.c
void wear_message(struct char_data * ch, struct obj_data * obj, int where)
{
char *wear_messages[][2] = {
{"$n lights $p and holds it.",
"You light $p and hold it."},
{"$n slides $p on to $s right ring finger.",
"You slide $p on to your right ring finger."},
{"$n slides $p on to $s left ring finger.",
"You slide $p on to your left ring finger."},
{"$n wears $p around $s neck.",
"You wear $p around your neck."},
{"$n wears $p around $s neck.",
"You wear $p around your neck."},
{"$n wears $p on $s body.",
"You wear $p on your body.",},
{"$n wears $p on $s back.",
"You wear $p on your back.",},
{"$n wears $p on $s head.",
"You wear $p on your head."},
{"$n puts $p on $s legs.",
"You put $p on your legs."},
{"$n wears $p on $s feet.",
"You wear $p on your feet."},
{"$n puts $p on $s hands.",
"You put $p on your hands."},
{"$n wears $p on $s arms.",
"You wear $p on your arms."},
{"$n straps $p around $s arm as a shield.",
"You start to use $p as a shield."},
{"$n wears $p about $s body.",
"You wear $p around your body."},
{"$n wears $p around $s waist.",
"You wear $p around your waist."},
{"$n puts $p on around $s right wrist.",
"You put $p on around your right wrist."},
{"$n puts $p on around $s left wrist.",
"You put $p on around your left wrist."},
{"$n wears $p about $s back.",
"You wear $p around your back."}
{"$n wields $p.",
"You wield $p."},
{"$n grabs $p.",
"You grab $p."},
};
static char *keywords[] = {
"!RESERVED!",
"finger",
"!RESERVED!",
"neck",
"!RESERVED!",
"body",
"head",
"legs",
"feet",
"hands",
"arms",
"shield",
"about",
"waist",
"wrist",
"wield",
"!RESERVED!",
"!RESERVED!",
"back",
"\n"
};
if (!arg || !*arg) {
if (CAN_WEAR(obj, ITEM_WEAR_FINGER)) where = WEAR_FINGER_R;
if (CAN_WEAR(obj, ITEM_WEAR_NECK)) where = WEAR_NECK_1;
if (CAN_WEAR(obj, ITEM_WEAR_BODY)) where = WEAR_BODY;
if (CAN_WEAR(obj, ITEM_WEAR_HEAD)) where = WEAR_HEAD;
if (CAN_WEAR(obj, ITEM_WEAR_LEGS)) where = WEAR_LEGS;
if (CAN_WEAR(obj, ITEM_WEAR_FEET)) where = WEAR_FEET;
if (CAN_WEAR(obj, ITEM_WEAR_HANDS)) where = WEAR_HANDS;
if (CAN_WEAR(obj, ITEM_WEAR_ARMS)) where = WEAR_ARMS;
if (CAN_WEAR(obj, ITEM_WEAR_SHIELD)) where = WEAR_SHIELD;
if (CAN_WEAR(obj, ITEM_WEAR_ABOUT)) where = WEAR_ABOUT;
if (CAN_WEAR(obj, ITEM_WEAR_WAIST)) where = WEAR_WAIST;
if (CAN_WEAR(obj, ITEM_WEAR_WRIST)) where = WEAR_WRIST_R;
if (CAN_WEAR(obj, ITEM_WEAR_WIELD)) where = WEAR_WIELD;
if (CAN_WEAR(obj, ITEM_WEAR_BACK)) where = WEAR_BACK;
} else
The rest will be in #3 cus i cant put much more on here =)
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