I was trying to set up my MUD so that it lets new characters reroll their stats if they don't like them (during character creation), but I hit a problem...one that I was afraid would happen, but not sure. I was using a relatively simple system...first rolled each stat between 50 and 100. Then I was adding them up. As long as they were not all adding up to 825, the game was supposed to roll a number between 1 and 11, and reroll the coresponding stat only. I tried MANY other systems, but I couldn't find a way that took less than a few seconds...in fact, these would probably take hours. So finally I ask my question: does anyone have a snippet for allocating so many stat points /unevenly/ between 11 different stats, so that they add up to whatever amount you specify? Sorry to spam the list. Thanks, -Elrelet +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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