In a message dated 98-07-02 11:49:05 EDT, astrum@IT.NET.AU writes: << Instead of coding a whole new set of routines to handle a different situation in the MUD, a coder of mine had the idea of holding the connection, and dropping the character into a shell on the MUD server (logged in as MUDUSER, or similar) now, with the use of scripts, and custom programs, let them play around in the shell, then get back into the MUD, in their character, when they've finished. >> Federation, a multi-player game (non-MUD) that was on AOL for a while used a system like that, and it still works now that it's on the web. I don't know how they did it, and they might not share secrets with ya or anything, but you can ask them... Anyway, it would connect players into a special part of the game, maybe even on another server... hazed@ibgames.net is the person in charge of the actual game, but (and I'm not sure this is correct) you can e-mail the original programmer at (maybe) alan@ibgames.net, or is it alenton@ibgames.net? It says at their website anyway. website, btw is at www.ibgames.net. Gotta have an account to play the game, at federation.ibgames.net:23 Thanks, -Elrelet +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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