>Reading over the page, it looks like it should implement near or full >POSIX.1, along with pthreads (!) and pipes. I just hope this stuff is >finished up before MacOS X or Matt gets that job with the Open Transport >group at Apple that he is applying for :-) Well, if he is going to be doing a major re-vamp, he should look into making it carbon native too, that way he doesn't have to worry about Mac OS X at all, and will be ready for the next wave of OS. >As for why you have problems - I have no clue. It works fine for me, >just be cautious of your includes. Do not include GUSI.h itself, because >it conflicts with some of Circle's own includes. Instead, you'll need to >extract anything defined in GUSI.h that you need (such as a couple signal >defines, and some prototypes) and paste them into the .c files themselves. Well, it compiled fine, and would start up, but as soon as I logged a character on, it crashed at mudlog(). It was only when I tried to enter the game from the main menu that it crashed in that function. I am guessing that it was having problems sending to the character. I am using a 68k, so that probably has a big influence. I did all the changes to make it 68k (based on the old code) but I haven't gotten around to trying to compile with CW Pro 2 (My wife has the CDs at the place we are moving to, so I won't see it for a month or so) This reminds me, since the 68k macs have a different define set at the beginning of comm.c, maybe instead of an #ifdef CIRCLE_MACINTOSH, it should be #ifdef CIRCLE_MAC_PPC and a #ifdef CIRCLE_MAC_68K, then just have a bit in the conf.h.mac to define which you have. This would allow for easier compiling on both platforms, and possibly allow for fat compiling. --- "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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