Bleh, ignore him, that's worthless drool. E-mail me the code and I'll let you know what's wrong, most likely you aren't initializing those pointers when editting a new mob. Check redit_setup_existing and see if it copies the data into the OLC_MOB(d) struct. Let me know if you need help. Belgarath@Etheria At 12:24 AM 7/8/98 -0700, you wrote: >Did you ever change the variable types that store your character stats in >structs.h? They are normally sbyte (-127 to 127) in value, so if you >changed them to another type, you'll need to change the format chars in that >line to the appropriate format. > >or... > >Go to the args list and put a (sbyte) before each GET_STR, GET_ADD, etc. > >Lemme know what's up. It works fine for me and I've had no other reports >thus far. > >Rick > >-----Original Message----- >From: Scorn <scorn@RMI.NET> >To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> >Date: Tuesday, July 07, 1998 5:04 PM >Subject: Re: [OLC] Stats in Medit > > >>I tried adding the code for stats in medit however on the medit menu i get >>the following: >> >><snip> >>Stats : Str/Add Int Wis Dex Con Cha >> 11/4959264 4959272 4959264 4959280 11 4959264 >>end >> >>was wondering where all these extra numbers came from.... >>when i stop using olc i stat the mob and it has changed the stats but they >>still look all messed up on the medit screen.. > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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