> >of your MUD quicker. (Yes, that was sarcasm.) We are transforming into a > >more role-play environment, with an OOC channel for out of char talk, and > >the rest having to be in IC channels. (bonuses and penalties to rp/non-rp > >chars to make it worth their while.) > > This is a good idea if it's rewarded like you said. If your players are > willing to use the IC channel (I've seen too many a mud where people don't > even know about it), it can add a nice element to the game. I have considered splitting public channels into an OOC/IC type of thing, but have a feeling that ooc would become gossip, and IC would become unused. Has anyone come up with some rewards/penalties that work to incourage ic/ooc use? Ghost Shaidan +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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