Is this still the event system that decrements the counter on EVERY event EVERY cycle? If so, you might want to fix that first. A nasty bit of overhead if the event system is to be for more then DG-script delays. If not, sorry, i am confused. I am not sure if dg-events do the excessive decrementation or not because we had a system that was working before dg was installed and just ported dg into it. --Angus ______________________________ Reply Separator _________________________________ Subject: Re: [CMRSRC Update] DG Events Documentation Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE Date: 7/13/98 2:29 PM ObCircle: Hopefully, I should have the zone regeneration patch for events ready soon later on today. I am also working on a DG Event based room teleport event to replace the original SillyMUD one, but which will be fully compatible with its files. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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