Hi, All! Is this correct that all norent items are crash saved? Players can rent out keys and other limited things. So I think it will be better to do something like this: if (!OBJ_FLAGGED(obj, ITEM_NORENT)) result = Obj_to_store_from(obj, fp, locate); else result = TRUE; /* parse weights but don't save obj to file */ in objsave.c, Crash_save() Andrey (andrey@alex-ua.com) aka Zmey // RMUD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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