> GET_ACTION isn't quite right, unfortunately. I need something that is second > based, not event based. i think you're kind of missing the point..using an event system would be more accurate (down to the global pulse that is exactly one second away), more efficient (there is no variable decrementation, and the event system uses a hash table to cut down the number of checks to a small fraction of existing events), and much more useful..for my MUD i've coded char affections, room affections, object affections, regeneration, wait state, commands, skills, spells, and a whole lot more to use events..in fact, installing an event system for the mpdelayed command alone is a very good thing to do..then you can use scripts and delayed commands to make your mobs act more realistic..shrug..it's just one of those things that kind of blows your socks off.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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