>I think maybe he meant a compiler for CircleMUD only; ie, since it's free, >every average Joe will probably be putting a stock Circle game on the web. >Get >it? >Lemme know if I'm wrong, and sorry to flame. :-) There, now that we got the useless quoting out of the way (glaring at the two offenders) I will correct you. What this would be is an in-game C interpreter. For example, if an implementor wanted the ability to have the MUD do something specific, like send a message to all people of level 30 or below, and didn't want to hard code it into the MUD then reboot, he could write it up, in game, then run it. It's basically a way of doing specific functions without actually having to code them, and reboot. Interesting idea, but as of now, I don't need any more beta stuff on my MUD. It's about as beta as they come ;) Give me a yell when it's debugged, and if I'm in a better situation MUD wise, I would love to see it. --- "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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