At 05:11 PM 7/20/98 -0400, you wrote: >At 03:27 PM 7/20/98 -0500, you wrote: >>>I am looking for help on how to make it so builders can have 3 zones >>>instead of just 1 to edit. Thanks >> >>The only way I know of is a p-wipe. Change the integer holding the players >>olc zone in structs.h to something along the lines of: >> >>int olc_zones[MAX_ZONES_PER_PLAYER - 1]; >> > >It can be done less elegantly without a pwipe, by using 2 of the spare >entries for olc_zone2 and olc_zone3, then checking those in addition to >olc_zone when looking to see if someone has access to a zone. The code >gets uglier, but no pwipe is necessary. (Actually, if you find 3 spares of the >same type in a row, you could replace them with an array of 3 values, and >-probably- be ok.) Or do a whole new system. Make a file, called perms.zon in the zon directory, which you will have db.c parse on startup. Add to the zone structure a linked-list containing ID numbers of players allowed to edit the zone. Make a zperm command that adds to/removes from the perms.zon file and the structure. Not a simple procedure, but it's how I _PLAN_ to do it. I think that's how Obuild does it, which I like better than the way Oasis does it. (I may be wrong, but Obuild's zone allow/deny setup is more elegant than Oasis, and is pfile independent). -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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