Why don't you just add more Especs? They are extreamly easy and don't require much to implement. Kyle Goodwin ---------- > From: Del Minturn <caminturn@earthlink.net> > To: CIRCLE@post.queensu.ca > Subject: Adding in variables to mobs > Date: Saturday, July 25, 1998 1:29 AM > > in the mob files such as: > > #3000 > wizard~ > the wizard~ > A wizard walks around behind the counter, talking to himself. > ~ > The wizard looks old and senile, and yet he looks like a very powerful > wizard. He is equipped with fine clothing, and is wearing many fine > rings and bracelets. > ~ > ablno d 900 S > 33 2 2 1d1+30000 2d8+18 > 30000 160000 > 8 8 1 > #3001 > baker~ > > I would like to add lines to mobs to define things (various things that > may be developed) like RACE or extra flags > I took a look at the db.c file and noted that the last of the mob readin > is: > > for (j = 0; j < NUM_WEARS; j++) > mob_proto[i].equipment[j] = NULL; > mob_proto[i].nr = i; > mob_proto[i].desc = NULL; > > top_of_mobt = i++; > } > > Can I add in another fread or what ever right before the top_of_mobt? > I still have not figured out reading in data from files so any help > would be appreciated! > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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