Well, I was digging through old mail and I just ran over an old post about how mounts might be useful instead of just nifty. It hit me... Add a ROOM_TRAVEL flag and have that flag increase the move cost of a room by 3-5X. Then have the mounts cancel out the affect of this flag. After the code is all set, add the ROOM_TRAVEL flag to all the rooms in your mud that are just connecting rooms between town, caves, hamlets, etc (places players want to go). They will have to buy a horse to make it there without having to sleep every 5-8 rooms. (esp in the mountains) This will also add the illusion that your mud is bigger than it actually is. The reason for the ROOM_TRAVEL flag is that I didn't want to double all the sector types. Also, adding travel sector types would mean I would have to track down all the macro's and SECT_ checks and make sure the new ones were included. --Angus - Sorry for the flame, but if you can't send anything on topic, don't send anything at all.
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