At 10:19 PM 7/29/98 -0500, you wrote: >With a clean stock bpl 14 with the DG+Oasis patch applied, running on >Linux 5.1, the game will shut down with a segmentation fault. > >You can run the game and it will sleep without error. > >Once a connection is sensed, and the game enters the main loop, the >routine record_usage() in comm.c runs every 5 minutes. This puts the >"nusage" line in the log. The routine runs successfully the first time, >but the second time, (or in prep to run it) it seg faults. This occurs >at exactly 10 minutes after the game wakes up. > >The error did not occur until I applied the DG+Oasis patch. > > >Any ideas? No ideas here; but I'm running a stock bpl14 with that patch (well, now I'm running it with a pre-pl5 patch :) and I have no similar problems. I'll let the mud run with noone logged on over night tho to see what happens. Note that the pre-pl5 code does not change anything that might affect this at all. Also note that I'm running on RedHat 5.0 not 5.1, and that my compiler package is pgcc-1.0.3a-1 (rpm -qf `which gcc`). +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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