Not to say that every mud should be multimedia... but... MSP (Mud Sound Protocol, for the unknowing) seems to have caught on (well, a little bit :p)... What thoughts have ye all about an MGP (guess what 'G' stands for :p)? 'Twould be trivial to implement a toggleable gif viewer in a mud client (at least on Win32) to show static or animated gifs. You know, nothing ground shaking (What is this-- Ultima Online?), maybe just display a series of pictures in combat like "!!PIC(mobattacks.gif)... !!PIC(yougethit.gif)... !!PIC(youattack.gif).. !!PIC(youmiss.gif)".. you get the idear. Maybe even multiple viewers (self, weapon, opponent).. -shrug- Heck, with proper graphic and sound coordination, a player could get the impression he's using one of those "Multimedia Extravaganza"-type CD-ROMs featuring stick figures re-enacting the Battle of Gettysburg.. back when 4x CD drives were THE thing :p Hmm, a mud narrated by Shelby Foote..? I digress... Personally, I think graphical muds are too new to be practical for the mass populace... but adding a little ambience to a text mud is easy enough nowadays. ObCircle: I don't know if I'm the only one.. but MSVC 5.0 won't build a fresh stock CircleMud-- about 90% of all vars declared with 'const' generate errors. Declaring them without the evil word works just fine.. but should the const- ness be removed from stock? I noticed the "#define const" option, but that only hides the problem from unwitting coders. Ah well.. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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