Kevin Doherty wrote: > > > While this may make sense in terms of realism, it's typically horrid for > balance, and it's more trouble than it's worth to attempt to balance it. > If you have any mob out in the open that loads decent wristwear, it's in > essence giving it to thieves. And the difficulty really doesn't matter > much, because a thief attempts a steal, and then they have their > mage/cleric friend summon them immediately. if they succeeded, they just > got a major piece of eq without having to kill the mob. if they didn't > they just try again. > > -- Maybe thats why you can put certain items on very difficult aggressive mobs, and/or flag it !steal... hmmm there are easier ways around the things that the players learn how to beat. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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