Thus spake Del Minturn <caminturn@EARTHLINK.NET>: >Kevin Doherty wrote: >> >> >> While this may make sense in terms of realism, it's typically horrid for >> balance, and it's more trouble than it's worth to attempt to balance it. >> If you have any mob out in the open that loads decent wristwear, it's in >> essence giving it to thieves. And the difficulty really doesn't matter >> much, because a thief attempts a steal, and then they have their >> mage/cleric friend summon them immediately. if they succeeded, they just >> got a major piece of eq without having to kill the mob. if they didn't >> they just try again. >Maybe thats why you can put certain items on very difficult aggressive >mobs, and/or flag it !steal... >hmmm there are easier ways around the things that the players learn how >to beat. Well you also run into the problem that some things are easier to steal than others. A wristwatch might be trivial, but if someone has a bracer on their wrist, it would probably be much more difficult. And while you could put a steal factor on all eq it's really just not worth it. -- Kevin Doherty, kdoherty@jurai.net "Multiple exclamation marks are a sure sign of a diseased mind." -- Rincewind (from _Eric_) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST