On Wed, 5 Aug 1998, John Evans wrote: >In perform_move() if someone hits a DT, they are killed and extracted. No >more ch! If you'll look at your code below, you'll see that 'ch' is used >all over the place. That means that you are trying to interact with a >character that is no longer in the game and the MUD doesn't like doing >that. > >after perform_move() do something like: > >if (!*ch) > return; That isn't safe either, 'ch' won't be NULL when they're extracted. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://patches.van.ml.org/ | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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