Well, to all of those who are wondering who the heck the guy on AOL is... I'm also one of a few newbies here on the CircleMUD list... But that aside... In light of the fact that many code bases are essentially the same, and have the same basic theme for a game, I decided to take a completely different approach. I wish to mix many ideas together for more of a piecemeal approach to the whole thing. Basically (I don't want to give away my full idea), I am starting out with a culture. As a person advances, they reach a stage in which they become a 'terraformer.' This terraformer will have the ability to create and implement a 'planet' if you will, into the game. Given what I know about the code, this produces quite a large security hole, in that if that terraformer uses something along the lines of OLC, in order to create this, it would be possible to edit a planet that is not their own. In order to make this process more secure, I've had the idea of creating multiple player files which include their 'world' file. Writing to the 'world file' is not the problem, reading from the world file when another player wants to reach the planet is... How would I go about this so that the world file is one congruous piece, that is secure? In other words, how can I make it so that my players can make their own worlds, but not interfere with others directly in code... Hope I'm not too confusing ;o) Michael Gesner +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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