> I know you can start a fight with a mob by casting a violence > spell, but I don't wanna have to! So I made this. It edits the do_kill > command so that you can type kill fido and you will fight the fido. Yet > there is a new command called "slay" that lets you still instantly kill a > mob or player. "slay" will not let you kill a player. If you want to kill > a player use the command "pslay". ;) Lemme know at the above email > address if you are using my code so I know it's in use. Etc. Peace out! Is it just me, or is this person missing something? As an implementor, doesn't the "kill mob" command instantly kill things? If you wanted to fight something, then "murder mob" --- my thought is if you wanted Immortals lesser then yourself to have this command, then change some variable in fight.c or wherever do_kill exists...? -Caniffe. ----------------------------------------------------------------- Julian Buckley, 2nd Year Computer Systems Engineering Dept. Computer Science and Electrical Engineering, Univ. of Qld E-Mail: buckley@pc.elec.uq.edu.au ----------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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