At 04:32 PM 8/5/98 -0500, you wrote: >I was gonna ask the same question, and was glad someone asked it. But.... >This answer doesn't quite clear it up for me. What other kind of events could >you use it for (my imagination just isn't working on this one). > I've used events to code teleporting rooms which take a while before the teleport occurs (and the teleport only occurs if the player is in the room when the event fires). One way this appears to the player can be as a trap door which opens after they've been standing on it for the time it takes the event to fire. Another is water currents that are week enough to allow the player to move, but strong enough to not let them stand there indefinitely. Events could also be used to enable delayed spell casting. Or part of an object transformation sequence. Better work on your imagination if you're going to take full advantage of them :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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