This is probably a stupid question... A few months back I was curious about how to go about adding classes for MOBs. THe responses I got back made me believe it took a lot of re-writing which is beyond my current coding abilities. Until I am up to the task, though, I was looking for another way. Is it possible to have some way to change the spec_assign's "online" thru OLC? As it is now, if I want a MOB to act like a mage in combat, I give it the magic_user spec_procs in spec_assign.c and reboot, then go into the MUD and turn on the SPEC flag for that MOB. Now, is there anyway to turn on maybe a "Magic_User" flag which was the magic_user spec_procs? I could then still use the SPEC flag for other spec_procs, and make new spec_procs for each "class" I wanted. It's not as good as coding in full class abilities (fighting or not), but I think this alternate way might be something I could tackle. FIrst off, I'd like some input on how hard/difficult this might be, and maybe a little help on what needs to be done. On another note, my do_gen_comm has a bug I can't track down, and it's too big to post te whole section. Is there an alternate method to getting it to the list for some help? Write 2 messages? Part 1 and 2? Send it as a file attachment? Thanks! - bkf +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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