>I'm sure the problem isn't with the MOB file. However, do you use >OLC? If so, load the mob up and make sure it isn't carrying anything >and then write it back to the database. (I've seen a similar problem >with a mob that was written back whilst fighting, the mob was a mage, >when the mob loaded up, the mage spec proc was called, and bingo, mud >died due to no opponent, but I digress). Just want to note, the problem was with the MOB file. >I feel that the problem is an equipment pointer still floating >around. If you used OLC to write the mob back whilst carrying >something, and it loads up and restores the pointers (doubtful, but >I'm guessing here), when it dies, these pointers are pointing to an >area of memory *not* used by an object, and the mud goes belly up. The problem was actually that the short_desc of the MOB was too long. Once we shortened its length, there were no more problems... Has anyone ever had a problem with this before? And what is the MAX length of a short description for a mob? R o T +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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