Has anyone ever ran into the following problem with nmake? My nmae dos compiler that came with my MSVC++ has decided it doesnt like timestamp. It will do a full compile each time I edit anything. And if compiler stops on a .c file for a goof it will always start back at comm.c. Moreover, after it links it compiler again and stops w/o a link. This is very frustrating I have a 200 mhz processor but still takes about 3 mins to compile and makes work a pain. If you know how to stop this or have had the problem and know a fix please inform me. A side note this also happens on my work projects, my MUD, and a stock circle test I did to test my abillity of Makefile creation. *ARGHHHHHHHHHH* Obcircle. I am confronted with a problem I am quite simply out of number for rooms. (Yeah I am blessed with a group of excellent builders). My first thought was lets change the typedef of room_num and vnum rnum obj_num etc from sh_int to long. Well this is a task not for the light hearted. Okay I lay out some basic debate points I have came up with.... On a 32 bit system int is a long, yes? or they are the same size. And based on the presumption one can avoid many conflicts throught entire code where say ch->in_room is pointed to i where i is defined as int i. Where if you make it long you get incompatable warnings. Also if this presumption is true one can also avoid changing a large amount of %d's to %ld's all over the code. Even with this it seems to be still a huge task and one wonders if there is an easier way. One of my coders suggest booting a world2, but that very idea scares me. Am I right assuming a int is more less same as long on a 32 bit box? And does anyone know a "best" path to take? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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