Re: bitvectors

From: George (greerga@CIRCLEMUD.ORG)
Date: 08/09/98


On Fri, 7 Aug 1998, I Chose No Name wrote:

>did someone say something about getting them up to 64 by doing some little
>change? mebbe i'm just remembering things bad...if there is any easier way to
>getting more bitvectors (the 128 bitvectors patch screws your world files)
>please tell me :)

bpl15 will make it easier, but at the moment, just change all your
bitvectors to 'unsigned long long'.  If your compiler doesn't have 'long
long', try '__longlong', otherwise you're SOL.

--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (not done) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/    |                  -- Elbert Hubbard


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