On Fri, 7 Aug 1998, I Chose No Name wrote: >did someone say something about getting them up to 64 by doing some little >change? mebbe i'm just remembering things bad...if there is any easier way to >getting more bitvectors (the 128 bitvectors patch screws your world files) >please tell me :) bpl15 will make it easier, but at the moment, just change all your bitvectors to 'unsigned long long'. If your compiler doesn't have 'long long', try '__longlong', otherwise you're SOL. -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (not done) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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